|
enum class | reshade::api::compare_op : uint32_t {
reshade::api::never
, reshade::api::less
, reshade::api::equal
, reshade::api::less_equal
,
reshade::api::greater
, reshade::api::not_equal
, reshade::api::greater_equal
, reshade::api::always
} |
| The available comparison types. More...
|
|
enum class | reshade::api::filter_mode : uint32_t {
reshade::api::min_mag_mip_point
, reshade::api::min_mag_point_mip_linear
, reshade::api::min_point_mag_linear_mip_point
, reshade::api::min_point_mag_mip_linear
,
reshade::api::min_linear_mag_mip_point
, reshade::api::min_linear_mag_point_mip_linear
, reshade::api::min_mag_linear_mip_point
, reshade::api::min_mag_mip_linear
,
reshade::api::min_mag_anisotropic_mip_point
, reshade::api::anisotropic
, reshade::api::compare_min_mag_mip_point
, reshade::api::compare_min_mag_point_mip_linear
,
reshade::api::compare_min_point_mag_linear_mip_point
, reshade::api::compare_min_point_mag_mip_linear
, reshade::api::compare_min_linear_mag_mip_point
, reshade::api::compare_min_linear_mag_point_mip_linear
,
reshade::api::compare_min_mag_linear_mip_point
, reshade::api::compare_min_mag_mip_linear
, reshade::api::compare_min_mag_anisotropic_mip_point
, reshade::api::compare_anisotropic
} |
| The available filtering modes used for texture sampling operations. More...
|
|
enum class | reshade::api::texture_address_mode : uint32_t {
reshade::api::wrap
, reshade::api::mirror
, reshade::api::clamp
, reshade::api::border
,
reshade::api::mirror_once
} |
| Specifies behavior of sampling with texture coordinates outside a texture resource. More...
|
|
enum class | reshade::api::map_access { reshade::api::read_only
, reshade::api::write_only
, reshade::api::read_write
, reshade::api::write_discard
} |
| The available memory mapping access types. More...
|
|
enum class | reshade::api::memory_heap : uint32_t {
reshade::api::unknown
, reshade::api::gpu_only
, reshade::api::cpu_to_gpu
, reshade::api::gpu_to_cpu
,
reshade::api::cpu_only
, reshade::api::custom
} |
| The available memory heap types, which give a hint as to where to place the memory allocation for a resource. More...
|
|
enum class | reshade::api::resource_type : uint32_t {
reshade::api::unknown
, reshade::api::buffer
, reshade::api::texture_1d
, reshade::api::texture_2d
,
reshade::api::texture_3d
, reshade::api::surface
} |
| The available resource types. The type of a resource is specified during creation and is immutable. Various operations may have special requirements on the type of resources they operate on (e.g. copies can only happen between resources of the same type, ...). More...
|
|
enum class | reshade::api::resource_flags : uint32_t {
reshade::api::none
, reshade::api::dynamic
, reshade::api::cube_compatible
, reshade::api::generate_mipmaps
,
reshade::api::shared
, reshade::api::shared_nt_handle
, reshade::api::structured
, reshade::api::sparse_binding
} |
| A list of flags that describe additional parameters of a resource. More...
|
|
enum class | reshade::api::resource_usage : uint32_t {
reshade::api::undefined
, reshade::api::index_buffer
, reshade::api::vertex_buffer
, reshade::api::constant_buffer
,
reshade::api::stream_output
, reshade::api::indirect_argument
, reshade::api::depth_stencil
, reshade::api::depth_stencil_read
,
reshade::api::depth_stencil_write
, reshade::api::render_target
, reshade::api::shader_resource
, reshade::api::shader_resource_pixel
,
reshade::api::shader_resource_non_pixel
, reshade::api::unordered_access
, reshade::api::copy_dest
, reshade::api::copy_source
,
reshade::api::resolve_dest
, reshade::api::resolve_source
, reshade::api::acceleration_structure
, reshade::api::general
,
reshade::api::present
, reshade::api::cpu_access
} |
| A list of flags that specify how a resource is to be used. This needs to be specified during creation and is also used to transition between different resource states within a command list. More...
|
|
enum class | reshade::api::resource_view_type : uint32_t {
reshade::api::unknown
, reshade::api::buffer
, reshade::api::texture_1d
, reshade::api::texture_1d_array
,
reshade::api::texture_2d
, reshade::api::texture_2d_array
, reshade::api::texture_2d_multisample
, reshade::api::texture_2d_multisample_array
,
reshade::api::texture_3d
, reshade::api::texture_cube
, reshade::api::texture_cube_array
, reshade::api::acceleration_structure
} |
| The available resource view types. These identify how a resource view interprets the data of its resource. More...
|
|
enum class | reshade::api::render_pass_load_op : uint32_t { reshade::api::load
, reshade::api::clear
, reshade::api::discard
, reshade::api::no_access
} |
| Specifies how the contents of a render target or depth-stencil view are treated at the start of a render pass. More...
|
|
enum class | reshade::api::render_pass_store_op : uint32_t { reshade::api::store
, reshade::api::discard
, reshade::api::no_access
} |
| Specifies how the contents of a render target or depth-stencil view are treated at the end of a render pass. More...
|
|
enum class | reshade::api::acceleration_structure_type { reshade::api::top_level
, reshade::api::bottom_level
, reshade::api::generic
} |
| The available acceleration structure types. More...
|
|
enum class | reshade::api::acceleration_structure_copy_mode { reshade::api::clone
, reshade::api::compact
, reshade::api::serialize
, reshade::api::deserialize
} |
| The available acceleration structure copy modes. More...
|
|
enum class | reshade::api::acceleration_structure_build_mode { reshade::api::build
, reshade::api::update
} |
| The available acceleration structure build modes. More...
|
|
enum class | reshade::api::acceleration_structure_build_flags : uint32_t {
reshade::api::none
, reshade::api::allow_update
, reshade::api::allow_compaction
, reshade::api::prefer_fast_trace
,
reshade::api::prefer_fast_build
, reshade::api::minimize_memory_usage
} |
| The available acceleration structure build flags. More...
|
|
enum class | reshade::api::acceleration_structure_build_input_type : uint32_t { reshade::api::triangles
, reshade::api::aabbs
, reshade::api::instances
} |
| The available acceleration structure build input types. More...
|
|
enum class | reshade::api::acceleration_structure_build_input_flags : uint32_t { reshade::api::none
, reshade::api::opaque
, reshade::api::no_duplicate_any_hit_invocation
} |
| The available acceleration structure build input flags. More...
|
|
|
constexpr bool | reshade::api::operator< (sampler lhs, sampler rhs) |
|
constexpr bool | reshade::api::operator!= (sampler lhs, sampler rhs) |
|
constexpr bool | reshade::api::operator!= (sampler lhs, uint64_t rhs) |
|
constexpr bool | reshade::api::operator== (sampler lhs, sampler rhs) |
|
constexpr bool | reshade::api::operator== (sampler lhs, uint64_t rhs) |
|
constexpr resource_flags | reshade::api::operator~ (resource_flags a) |
|
resource_flags & | reshade::api::operator&= (resource_flags &a, resource_flags b) |
|
constexpr resource_flags | reshade::api::operator& (resource_flags a, resource_flags b) |
|
resource_flags & | reshade::api::operator|= (resource_flags &a, resource_flags b) |
|
constexpr resource_flags | reshade::api::operator| (resource_flags a, resource_flags b) |
|
resource_flags & | reshade::api::operator^= (resource_flags &a, resource_flags b) |
|
constexpr resource_flags | reshade::api::operator^ (resource_flags a, resource_flags b) |
|
constexpr bool | reshade::api::operator== (resource_flags lhs, uint32_t rhs) |
|
constexpr bool | reshade::api::operator!= (resource_flags lhs, uint32_t rhs) |
|
constexpr resource_usage | reshade::api::operator~ (resource_usage a) |
|
resource_usage & | reshade::api::operator&= (resource_usage &a, resource_usage b) |
|
constexpr resource_usage | reshade::api::operator& (resource_usage a, resource_usage b) |
|
resource_usage & | reshade::api::operator|= (resource_usage &a, resource_usage b) |
|
constexpr resource_usage | reshade::api::operator| (resource_usage a, resource_usage b) |
|
resource_usage & | reshade::api::operator^= (resource_usage &a, resource_usage b) |
|
constexpr resource_usage | reshade::api::operator^ (resource_usage a, resource_usage b) |
|
constexpr bool | reshade::api::operator== (resource_usage lhs, uint32_t rhs) |
|
constexpr bool | reshade::api::operator!= (resource_usage lhs, uint32_t rhs) |
|
constexpr bool | reshade::api::operator< (resource lhs, resource rhs) |
|
constexpr bool | reshade::api::operator!= (resource lhs, resource rhs) |
|
constexpr bool | reshade::api::operator!= (resource lhs, uint64_t rhs) |
|
constexpr bool | reshade::api::operator== (resource lhs, resource rhs) |
|
constexpr bool | reshade::api::operator== (resource lhs, uint64_t rhs) |
|
constexpr bool | reshade::api::operator< (resource_view lhs, resource_view rhs) |
|
constexpr bool | reshade::api::operator!= (resource_view lhs, resource_view rhs) |
|
constexpr bool | reshade::api::operator!= (resource_view lhs, uint64_t rhs) |
|
constexpr bool | reshade::api::operator== (resource_view lhs, resource_view rhs) |
|
constexpr bool | reshade::api::operator== (resource_view lhs, uint64_t rhs) |
|
constexpr acceleration_structure_build_flags | reshade::api::operator~ (acceleration_structure_build_flags a) |
|
acceleration_structure_build_flags & | reshade::api::operator&= (acceleration_structure_build_flags &a, acceleration_structure_build_flags b) |
|
constexpr acceleration_structure_build_flags | reshade::api::operator& (acceleration_structure_build_flags a, acceleration_structure_build_flags b) |
|
acceleration_structure_build_flags & | reshade::api::operator|= (acceleration_structure_build_flags &a, acceleration_structure_build_flags b) |
|
constexpr acceleration_structure_build_flags | reshade::api::operator| (acceleration_structure_build_flags a, acceleration_structure_build_flags b) |
|
acceleration_structure_build_flags & | reshade::api::operator^= (acceleration_structure_build_flags &a, acceleration_structure_build_flags b) |
|
constexpr acceleration_structure_build_flags | reshade::api::operator^ (acceleration_structure_build_flags a, acceleration_structure_build_flags b) |
|
constexpr bool | reshade::api::operator== (acceleration_structure_build_flags lhs, uint32_t rhs) |
|
constexpr bool | reshade::api::operator!= (acceleration_structure_build_flags lhs, uint32_t rhs) |
|
constexpr acceleration_structure_build_input_flags | reshade::api::operator~ (acceleration_structure_build_input_flags a) |
|
acceleration_structure_build_input_flags & | reshade::api::operator&= (acceleration_structure_build_input_flags &a, acceleration_structure_build_input_flags b) |
|
constexpr acceleration_structure_build_input_flags | reshade::api::operator& (acceleration_structure_build_input_flags a, acceleration_structure_build_input_flags b) |
|
acceleration_structure_build_input_flags & | reshade::api::operator|= (acceleration_structure_build_input_flags &a, acceleration_structure_build_input_flags b) |
|
constexpr acceleration_structure_build_input_flags | reshade::api::operator| (acceleration_structure_build_input_flags a, acceleration_structure_build_input_flags b) |
|
acceleration_structure_build_input_flags & | reshade::api::operator^= (acceleration_structure_build_input_flags &a, acceleration_structure_build_input_flags b) |
|
constexpr acceleration_structure_build_input_flags | reshade::api::operator^ (acceleration_structure_build_input_flags a, acceleration_structure_build_input_flags b) |
|
constexpr bool | reshade::api::operator== (acceleration_structure_build_input_flags lhs, uint32_t rhs) |
|
constexpr bool | reshade::api::operator!= (acceleration_structure_build_input_flags lhs, uint32_t rhs) |
|