ReShade
A generic post-processing injector for games and video software.
Public Attributes | List of all members
reshade::api::resource_view Struct Reference

An opaque handle to a resource view object (depth-stencil, render target, shader resource view, ...). More...

#include <reshade_api_resource.hpp>

Public Attributes

uint64_t handle
 

Detailed Description

An opaque handle to a resource view object (depth-stencil, render target, shader resource view, ...).

Resource views created by the application are only guaranteed to be valid during event callbacks.

Depending on the render API this can be a pointer to a 'IDirect3DResource9', 'ID3D10View' or 'ID3D11View' object, or a 'D3D12_CPU_DESCRIPTOR_HANDLE' (to a view descriptor), 'D3D12_GPU_VIRTUAL_ADDRESS' (to an acceleration structrue), 'VkImageView' or 'VkAccelerationStructureKHR' handle.

Member Data Documentation

◆ handle

uint64_t reshade::api::resource_view::handle

The documentation for this struct was generated from the following file: