ReShade
A generic post-processing injector for games and video software.
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An opaque handle to a resource view object (depth-stencil, render target, shader resource view, ...). More...
#include <reshade_api_resource.hpp>
Public Attributes | |
uint64_t | handle |
An opaque handle to a resource view object (depth-stencil, render target, shader resource view, ...).
Resource views created by the application are only guaranteed to be valid during event callbacks.
Depending on the graphics API this can be a pointer to a 'IDirect3DResource9', 'ID3D10View' or 'ID3D11View' object, or a 'D3D12_CPU_DESCRIPTOR_HANDLE' (to a view descriptor), 'D3D12_GPU_VIRTUAL_ADDRESS' (to an acceleration structrue), 'VkImageView' or 'VkAccelerationStructureKHR' handle.
uint64_t reshade::api::resource_view::handle |