ReShade
A generic post-processing injector for games and video software.
Public Member Functions | Public Attributes | List of all members
reshade::api::subresource_box Struct Reference

Describes a region inside a subresource. More...

#include <reshade_api_resource.hpp>

Public Member Functions

constexpr uint32_t width () const
 
constexpr uint32_t height () const
 
constexpr uint32_t depth () const
 

Public Attributes

int32_t left
 
int32_t top
 
int32_t front
 
int32_t right
 
int32_t bottom
 
int32_t back
 

Detailed Description

Describes a region inside a subresource.

Member Function Documentation

◆ depth()

constexpr uint32_t reshade::api::subresource_box::depth ( ) const
inlineconstexpr

◆ height()

constexpr uint32_t reshade::api::subresource_box::height ( ) const
inlineconstexpr

◆ width()

constexpr uint32_t reshade::api::subresource_box::width ( ) const
inlineconstexpr

Member Data Documentation

◆ back

int32_t reshade::api::subresource_box::back

◆ bottom

int32_t reshade::api::subresource_box::bottom

◆ front

int32_t reshade::api::subresource_box::front

◆ left

int32_t reshade::api::subresource_box::left

◆ right

int32_t reshade::api::subresource_box::right

◆ top

int32_t reshade::api::subresource_box::top

The documentation for this struct was generated from the following file: