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ReShade
A generic post-processing injector for games and video software.
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An opaque handle to a resource object (buffer, texture, ...). More...
#include <reshade_api_resource.hpp>
Public Attributes | |
uint64_t | handle |
An opaque handle to a resource object (buffer, texture, ...).
Resources created by the application are only guaranteed to be valid during event callbacks.
Depending on the graphics API this can be:
(handle >> 40)
, the object with (handle & 0xFFFFFFFF)
. uint64_t reshade::api::resource::handle |