ReShade
A generic post-processing injector for games and video software.
Public Attributes | List of all members
reshade::api::resource Struct Reference

An opaque handle to a resource object (buffer, texture, ...). More...

#include <reshade_api_resource.hpp>

Public Attributes

uint64_t handle
 

Detailed Description

An opaque handle to a resource object (buffer, texture, ...).

Resources created by the application are only guaranteed to be valid during event callbacks.

Depending on the render API this can be a pointer to a 'IDirect3DResource9', 'ID3D10Resource', 'ID3D11Resource' or 'ID3D12Resource' object or a 'VkImage' handle.

Member Data Documentation

◆ handle

uint64_t reshade::api::resource::handle

The documentation for this struct was generated from the following file: