ReShade
A generic post-processing injector for games and video software.
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An opaque handle to a resource object (buffer, texture, ...). More...
#include <reshade_api_resource.hpp>
Public Attributes | |
uint64_t | handle |
An opaque handle to a resource object (buffer, texture, ...).
Resources created by the application are only guaranteed to be valid during event callbacks.
Depending on the graphics API this can be a pointer to a 'IDirect3DResource9', 'ID3D10Resource', 'ID3D11Resource' or 'ID3D12Resource' object or a 'VkImage' handle.
uint64_t reshade::api::resource::handle |