ReShade
A generic post-processing injector for games and video software.
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Describes the data of a subresource. More...
#include <reshade_api_resource.hpp>
Public Attributes | |
void * | data |
Pointer to the data. More... | |
uint32_t | row_pitch |
Row pitch of the data (added to the data pointer to move between texture rows, unused for buffers and 1D textures). More... | |
uint32_t | slice_pitch |
Depth pitch of the data (added to the data pointer to move between texture depth/array slices, unused for buffers and 1D/2D textures). More... | |
Describes the data of a subresource.
void* reshade::api::subresource_data::data |
Pointer to the data.
uint32_t reshade::api::subresource_data::row_pitch |
Row pitch of the data (added to the data pointer to move between texture rows, unused for buffers and 1D textures).
uint32_t reshade::api::subresource_data::slice_pitch |
Depth pitch of the data (added to the data pointer to move between texture depth/array slices, unused for buffers and 1D/2D textures).