ReShade
A generic post-processing injector for games and video software.
Public Attributes | List of all members
reshade::api::buffer_range Struct Reference

A constant buffer resource descriptor. More...

#include <reshade_api_pipeline.hpp>

Public Attributes

resource buffer
 Constant buffer resource. More...
 
uint64_t offset
 Offset from the start of the buffer resource (in bytes). More...
 
uint64_t size
 Number of elements this range covers in the buffer resource (in bytes). Set to -1 (UINT64_MAX) to indicate that the whole buffer should be used. More...
 

Detailed Description

A constant buffer resource descriptor.

Member Data Documentation

◆ buffer

resource reshade::api::buffer_range::buffer

Constant buffer resource.

◆ offset

uint64_t reshade::api::buffer_range::offset

Offset from the start of the buffer resource (in bytes).

◆ size

uint64_t reshade::api::buffer_range::size

Number of elements this range covers in the buffer resource (in bytes). Set to -1 (UINT64_MAX) to indicate that the whole buffer should be used.


The documentation for this struct was generated from the following file: