![]() |
ReShade
A generic post-processing injector for games and video software.
|
A constant buffer resource descriptor. More...
#include <reshade_api_pipeline.hpp>
Public Attributes | |
resource | buffer |
Constant buffer resource. More... | |
uint64_t | offset |
Offset from the start of the buffer resource (in bytes). More... | |
uint64_t | size |
Number of elements this range covers in the buffer resource (in bytes). Set to -1 (UINT64_MAX) to indicate that the whole buffer should be used. More... | |
A constant buffer resource descriptor.
resource reshade::api::buffer_range::buffer |
Constant buffer resource.
uint64_t reshade::api::buffer_range::offset |
Offset from the start of the buffer resource (in bytes).
uint64_t reshade::api::buffer_range::size |
Number of elements this range covers in the buffer resource (in bytes). Set to -1 (UINT64_MAX) to indicate that the whole buffer should be used.