ReShade
A generic post-processing injector for games and video software.
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#include "reshade_api_device.hpp"
Go to the source code of this file.
Classes | |
struct | reshade::api::effect_technique |
An opaque handle to a technique in an effect. More... | |
struct | reshade::api::effect_texture_variable |
An opaque handle to a texture variable in an effect. More... | |
struct | reshade::api::effect_uniform_variable |
An opaque handle to a uniform variable in an effect. More... | |
struct | reshade::api::effect_runtime |
A post-processing effect runtime, used to control effects. More... | |
Namespaces | |
reshade | |
reshade::api | |
Enumerations | |
enum class | reshade::api::input_source { reshade::api::none , reshade::api::mouse , reshade::api::keyboard , reshade::api::gamepad , reshade::api::clipboard } |
Input source for events triggered by user input. More... | |
Functions | |
constexpr bool | reshade::api::operator< (effect_technique lhs, effect_technique rhs) |
constexpr bool | reshade::api::operator!= (effect_technique lhs, effect_technique rhs) |
constexpr bool | reshade::api::operator!= (effect_technique lhs, uint64_t rhs) |
constexpr bool | reshade::api::operator== (effect_technique lhs, effect_technique rhs) |
constexpr bool | reshade::api::operator== (effect_technique lhs, uint64_t rhs) |
constexpr bool | reshade::api::operator< (effect_texture_variable lhs, effect_texture_variable rhs) |
constexpr bool | reshade::api::operator!= (effect_texture_variable lhs, effect_texture_variable rhs) |
constexpr bool | reshade::api::operator!= (effect_texture_variable lhs, uint64_t rhs) |
constexpr bool | reshade::api::operator== (effect_texture_variable lhs, effect_texture_variable rhs) |
constexpr bool | reshade::api::operator== (effect_texture_variable lhs, uint64_t rhs) |
constexpr bool | reshade::api::operator< (effect_uniform_variable lhs, effect_uniform_variable rhs) |
constexpr bool | reshade::api::operator!= (effect_uniform_variable lhs, effect_uniform_variable rhs) |
constexpr bool | reshade::api::operator!= (effect_uniform_variable lhs, uint64_t rhs) |
constexpr bool | reshade::api::operator== (effect_uniform_variable lhs, effect_uniform_variable rhs) |
constexpr bool | reshade::api::operator== (effect_uniform_variable lhs, uint64_t rhs) |