ReShade
A generic post-processing injector for games and video software.
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An opaque handle to a fence synchronization object. More...
#include <reshade_api_pipeline.hpp>
Public Attributes | |
uint64_t | handle |
An opaque handle to a fence synchronization object.
In D3D11 or D3D12 this is a pointer to a 'ID3D11Fence' or 'ID3D12Fence' object, in Vulkan a 'VkSemaphore' handle.
uint64_t reshade::api::fence::handle |