ReShade
A generic post-processing injector for games and video software.
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All information needed to copy descriptors between descriptor tables. More...
#include <reshade_api_pipeline.hpp>
Public Attributes | |
descriptor_table | source_table |
Descriptor table to copy from. More... | |
uint32_t | source_binding |
Index of the binding in the source descriptor table. More... | |
uint32_t | source_array_offset |
Array index in the specified source binding to begin copying from. More... | |
descriptor_table | dest_table |
Descriptor table to copy to. More... | |
uint32_t | dest_binding |
Index of the binding in the destination descriptor table. More... | |
uint32_t | dest_array_offset |
Array index in the specified destination binding to begin copying to. More... | |
uint32_t | count |
Number of descriptors to copy. More... | |
All information needed to copy descriptors between descriptor tables.
uint32_t reshade::api::descriptor_table_copy::count |
Number of descriptors to copy.
uint32_t reshade::api::descriptor_table_copy::dest_array_offset |
Array index in the specified destination binding to begin copying to.
uint32_t reshade::api::descriptor_table_copy::dest_binding |
Index of the binding in the destination descriptor table.
descriptor_table reshade::api::descriptor_table_copy::dest_table |
Descriptor table to copy to.
uint32_t reshade::api::descriptor_table_copy::source_array_offset |
Array index in the specified source binding to begin copying from.
uint32_t reshade::api::descriptor_table_copy::source_binding |
Index of the binding in the source descriptor table.
descriptor_table reshade::api::descriptor_table_copy::source_table |
Descriptor table to copy from.