ReShade
A generic post-processing injector for games and video software.
|
#include <reshade_api_pipeline.hpp>
Public Attributes | |
const sampler_desc * | static_samplers |
Optional array of sampler descriptions to statically embed into the descriptor table when the descriptor type is descriptor_type::sampler or descriptor_type::sampler_with_resource_view. More... | |
Public Attributes inherited from reshade::api::descriptor_range | |
uint32_t | binding |
OpenGL/Vulkan binding index (layout(binding=X) in GLSL). In D3D this is equivalent to the offset (in descriptors) of this range in the descriptor table (since each binding can only have an array size of 1). More... | |
uint32_t | dx_register_index |
D3D9/D3D10/D3D11/D3D12 shader register index (register(xX) in HLSL). More... | |
uint32_t | dx_register_space |
D3D12 register space (register(..., spaceX) in HLSL). More... | |
uint32_t | count |
Number of descriptors in this range. Set to -1 (UINT32_MAX) to indicate an unbounded range. More... | |
shader_stage | visibility |
Shader pipeline stages that can make use of the descriptors in this range. More... | |
uint32_t | array_size |
Size of the array in case this is an array binding. Only meaningful in Vulkan, in OpenGL and other APIs this has to be 1 (since each array element is a separate binding there). If this is less than the total number of descriptors specified in count, then the remaining descriptors are assigned a separate binding (with an array size of 1), with the binding index incrementing with each additional descriptor. More... | |
descriptor_type | type |
Type of the descriptors in this range. More... | |
const sampler_desc* reshade::api::descriptor_range_with_static_samplers::static_samplers |
Optional array of sampler descriptions to statically embed into the descriptor table when the descriptor type is descriptor_type::sampler or descriptor_type::sampler_with_resource_view.