enum class | reshade::addon_event : uint32_t {
reshade::init_device
, reshade::destroy_device
, reshade::init_command_list
, reshade::destroy_command_list
,
reshade::init_command_queue
, reshade::destroy_command_queue
, reshade::init_swapchain
, reshade::create_swapchain
,
reshade::destroy_swapchain
, reshade::init_effect_runtime
, reshade::destroy_effect_runtime
, reshade::init_sampler
,
reshade::create_sampler
, reshade::destroy_sampler
, reshade::init_resource
, reshade::create_resource
,
reshade::destroy_resource
, reshade::init_resource_view
, reshade::create_resource_view
, reshade::destroy_resource_view
,
reshade::map_buffer_region
, reshade::unmap_buffer_region
, reshade::map_texture_region
, reshade::unmap_texture_region
,
reshade::update_buffer_region
, reshade::update_texture_region
, reshade::init_pipeline
, reshade::create_pipeline
,
reshade::destroy_pipeline
, reshade::init_pipeline_layout
, reshade::create_pipeline_layout
, reshade::destroy_pipeline_layout
,
reshade::copy_descriptor_tables
, reshade::update_descriptor_tables
, reshade::init_query_heap
, reshade::create_query_heap
,
reshade::destroy_query_heap
, reshade::get_query_heap_results
, reshade::barrier
, reshade::begin_render_pass
,
reshade::end_render_pass
, reshade::bind_render_targets_and_depth_stencil
, reshade::bind_pipeline
, reshade::bind_pipeline_states
,
reshade::bind_viewports
, reshade::bind_scissor_rects
, reshade::push_constants
, reshade::push_descriptors
,
reshade::bind_descriptor_tables
, reshade::bind_index_buffer
, reshade::bind_vertex_buffers
, reshade::bind_stream_output_buffers
,
reshade::draw
, reshade::draw_indexed
, reshade::dispatch
, reshade::dispatch_mesh
,
reshade::dispatch_rays
, reshade::draw_or_dispatch_indirect
, reshade::copy_resource
, reshade::copy_buffer_region
,
reshade::copy_buffer_to_texture
, reshade::copy_texture_region
, reshade::copy_texture_to_buffer
, reshade::resolve_texture_region
,
reshade::clear_depth_stencil_view
, reshade::clear_render_target_view
, reshade::clear_unordered_access_view_uint
, reshade::clear_unordered_access_view_float
,
reshade::generate_mipmaps
, reshade::begin_query
, reshade::end_query
, reshade::copy_query_heap_results
,
reshade::copy_acceleration_structure
, reshade::build_acceleration_structure
, reshade::reset_command_list
, reshade::close_command_list
,
reshade::execute_command_list
, reshade::execute_secondary_command_list
, reshade::present
, reshade::set_fullscreen_state
,
reshade::reshade_present
, reshade::reshade_begin_effects
, reshade::reshade_finish_effects
, reshade::reshade_reloaded_effects
,
reshade::reshade_set_uniform_value
, reshade::reshade_set_technique_state
, reshade::reshade_overlay
, reshade::reshade_screenshot
,
reshade::reshade_render_technique
, reshade::reshade_set_effects_state
, reshade::reshade_set_current_preset_path
, reshade::reshade_reorder_techniques
,
reshade::reshade_open_overlay
, reshade::reshade_overlay_uniform_variable
, reshade::reshade_overlay_technique
} |