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BOOL WINAPI | K32EnumProcessModules (HANDLE hProcess, HMODULE *lphModule, DWORD cb, LPDWORD lpcbNeeded) |
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HMODULE | reshade::internal::get_reshade_module_handle (HMODULE initial_handle=nullptr) |
| Gets the handle to the ReShade module. More...
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HMODULE | reshade::internal::get_current_module_handle (HMODULE initial_handle=nullptr) |
| Gets the handle to the current add-on module. More...
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void | reshade::log::message (level level, const char *message) |
| Writes a message to ReShade's log. More...
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void | reshade::get_reshade_base_path (char *path, size_t *path_size) |
| Gets the base path ReShade uses to resolve relative paths. More...
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bool | reshade::get_config_value (api::effect_runtime *runtime, const char *section, const char *key, char *value, size_t *value_size) |
| Gets a value from one of ReShade's config files. This can use either the global config file (ReShade.ini next to the application executable), or one local to an effect runtime (ReShade[index].ini in the base path). More...
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void | reshade::set_config_value (api::effect_runtime *runtime, const char *section, const char *key, const char *value) |
| Sets and saves a value in one of ReShade's config files. This can use either the global config file (ReShade.ini next to the application executable), or one local to an effect runtime (ReShade[index].ini in the base path). More...
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void | reshade::set_config_value (api::effect_runtime *runtime, const char *section, const char *key, const char *value, size_t value_size) |
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bool | reshade::register_addon (HMODULE addon_module, [[maybe_unused]] HMODULE reshade_module=nullptr) |
| Registers this module as an add-on with ReShade. Call this in 'AddonInit' or 'DllMain' during process attach, before any of the other API functions! More...
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void | reshade::unregister_addon (HMODULE addon_module, [[maybe_unused]] HMODULE reshade_module=nullptr) |
| Unregisters this module as an add-on. Call this in 'AddonUninit' or 'DllMain' during process detach, after any of the other API functions. More...
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template<addon_event ev> |
void | reshade::register_event (typename addon_event_traits< ev >::decl callback) |
| Registers a callback for the specified event with ReShade. More...
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template<addon_event ev> |
void | reshade::unregister_event (typename addon_event_traits< ev >::decl callback) |
| Unregisters a callback from the specified event that was previously registered via register_event. More...
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void | reshade::register_overlay (const char *title, void(*callback)(api::effect_runtime *runtime)) |
| Registers an overlay with ReShade. More...
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void | reshade::unregister_overlay (const char *title, void(*callback)(api::effect_runtime *runtime)) |
| Unregisters an overlay that was previously registered via register_overlay. More...
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bool | reshade::create_effect_runtime (reshade::api::device_api api, void *device, void *command_queue, void *swapchain, const char *config_path, reshade::api::effect_runtime **out_runtime) |
| Creates a new effect runtime for an existing swapchain, for when it was not already hooked by ReShade (e.g. because the RESHADE_DISABLE_GRAPHICS_HOOK environment variable is set). More...
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void | reshade::destroy_effect_runtime (api::effect_runtime *runtime) |
| Instantly destroys an effect runtime that was previously created via create_effect_runtime. Do not call this with effect runtimes that were automatically created by ReShade! More...
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void | reshade::update_and_present_effect_runtime (api::effect_runtime *runtime) |
| Updates and renders an effect runtime onto the current back buffer of the swap chain it was created with. Do not call this with effect runtimes that were automatically created by ReShade! More...
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