ReShade
A generic post-processing injector for games and video software.
reshade::api::resource_desc Member List

This is the complete list of members for reshade::api::resource_desc, including all inherited members.

bufferreshade::api::resource_desc
depth_or_layersreshade::api::resource_desc
flagsreshade::api::resource_desc
formatreshade::api::resource_desc
heapreshade::api::resource_desc
heightreshade::api::resource_desc
levelsreshade::api::resource_desc
resource_desc()reshade::api::resource_descinline
resource_desc(uint64_t size, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none)reshade::api::resource_descinline
resource_desc(uint32_t width, uint32_t height, uint16_t layers, uint16_t levels, format format, uint16_t samples, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none)reshade::api::resource_descinline
resource_desc(resource_type type, uint32_t width, uint32_t height, uint16_t depth_or_layers, uint16_t levels, format format, uint16_t samples, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none)reshade::api::resource_descinline
samplesreshade::api::resource_desc
sizereshade::api::resource_desc
stridereshade::api::resource_desc
texturereshade::api::resource_desc
typereshade::api::resource_desc
usagereshade::api::resource_desc
widthreshade::api::resource_desc