buffer | reshade::api::resource_desc | |
depth_or_layers | reshade::api::resource_desc | |
flags | reshade::api::resource_desc | |
format | reshade::api::resource_desc | |
heap | reshade::api::resource_desc | |
height | reshade::api::resource_desc | |
levels | reshade::api::resource_desc | |
resource_desc() | reshade::api::resource_desc | inline |
resource_desc(uint64_t size, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none) | reshade::api::resource_desc | inline |
resource_desc(uint32_t width, uint32_t height, uint16_t layers, uint16_t levels, format format, uint16_t samples, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none) | reshade::api::resource_desc | inline |
resource_desc(resource_type type, uint32_t width, uint32_t height, uint16_t depth_or_layers, uint16_t levels, format format, uint16_t samples, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none) | reshade::api::resource_desc | inline |
samples | reshade::api::resource_desc | |
size | reshade::api::resource_desc | |
stride | reshade::api::resource_desc | |
texture | reshade::api::resource_desc | |
type | reshade::api::resource_desc | |
usage | reshade::api::resource_desc | |
width | reshade::api::resource_desc | |