| buffer | reshade::api::resource_desc | |
| depth_or_layers | reshade::api::resource_desc | |
| flags | reshade::api::resource_desc | |
| format | reshade::api::resource_desc | |
| heap | reshade::api::resource_desc | |
| height | reshade::api::resource_desc | |
| levels | reshade::api::resource_desc | |
| resource_desc() | reshade::api::resource_desc | inline |
| resource_desc(uint64_t size, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none) | reshade::api::resource_desc | inline |
| resource_desc(uint32_t width, uint32_t height, uint16_t layers, uint16_t levels, format format, uint16_t samples, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none) | reshade::api::resource_desc | inline |
| resource_desc(resource_type type, uint32_t width, uint32_t height, uint16_t depth_or_layers, uint16_t levels, format format, uint16_t samples, memory_heap heap, resource_usage usage, resource_flags flags=resource_flags::none) | reshade::api::resource_desc | inline |
| samples | reshade::api::resource_desc | |
| size | reshade::api::resource_desc | |
| stride | reshade::api::resource_desc | |
| texture | reshade::api::resource_desc | |
| type | reshade::api::resource_desc | |
| usage | reshade::api::resource_desc | |
| width | reshade::api::resource_desc | |