ReShade
A generic post-processing injector for games and video software.
reshade::api::command_queue Member List

This is the complete list of members for reshade::api::command_queue, including all inherited members.

begin_debug_event(const char *label, const float color[4]=nullptr)=0reshade::api::command_queuepure virtual
create_private_data(Args &&... args)reshade::api::api_objectinline
destroy_private_data()reshade::api::api_objectinline
end_debug_event()=0reshade::api::command_queuepure virtual
flush_immediate_command_list() const =0reshade::api::command_queuepure virtual
get_device()=0reshade::api::device_objectpure virtual
get_immediate_command_list()=0reshade::api::command_queuepure virtual
get_native() const =0reshade::api::api_objectpure virtual
get_private_data(const uint8_t guid[16], uint64_t *data) const =0reshade::api::api_objectpure virtual
get_private_data() constreshade::api::api_objectinline
get_timestamp_frequency() const =0reshade::api::command_queuepure virtual
get_type() const =0reshade::api::command_queuepure virtual
insert_debug_marker(const char *label, const float color[4]=nullptr)=0reshade::api::command_queuepure virtual
set_private_data(const uint8_t guid[16], const uint64_t data)=0reshade::api::api_objectpure virtual
signal(fence fence, uint64_t value)=0reshade::api::command_queuepure virtual
wait(fence fence, uint64_t value)=0reshade::api::command_queuepure virtual
wait_idle() const =0reshade::api::command_queuepure virtual