ReShade
A generic post-processing injector for games and video software.
Here is a list of all class members with links to the classes they belong to:
- g -
generate_mipmaps() :
reshade::api::command_list
get_acceleration_structure_size() :
reshade::api::device
get_annotation_bool_from_technique() :
reshade::api::effect_runtime
get_annotation_bool_from_texture_variable() :
reshade::api::effect_runtime
get_annotation_bool_from_uniform_variable() :
reshade::api::effect_runtime
get_annotation_float_from_technique() :
reshade::api::effect_runtime
get_annotation_float_from_texture_variable() :
reshade::api::effect_runtime
get_annotation_float_from_uniform_variable() :
reshade::api::effect_runtime
get_annotation_int_from_technique() :
reshade::api::effect_runtime
get_annotation_int_from_texture_variable() :
reshade::api::effect_runtime
get_annotation_int_from_uniform_variable() :
reshade::api::effect_runtime
get_annotation_string_from_technique() :
reshade::api::effect_runtime
get_annotation_string_from_texture_variable() :
reshade::api::effect_runtime
get_annotation_string_from_uniform_variable() :
reshade::api::effect_runtime
get_annotation_uint_from_technique() :
reshade::api::effect_runtime
get_annotation_uint_from_texture_variable() :
reshade::api::effect_runtime
get_annotation_uint_from_uniform_variable() :
reshade::api::effect_runtime
get_api() :
reshade::api::device
get_back_buffer() :
reshade::api::effect_runtime
,
reshade::api::swapchain
get_back_buffer_count() :
reshade::api::effect_runtime
,
reshade::api::swapchain
get_color_space() :
reshade::api::swapchain
get_command_queue() :
reshade::api::effect_runtime
get_completed_fence_value() :
reshade::api::device
get_current_back_buffer() :
reshade::api::effect_runtime
,
reshade::api::swapchain
get_current_back_buffer_index() :
reshade::api::effect_runtime
,
reshade::api::swapchain
get_current_preset_path() :
reshade::api::effect_runtime
get_descriptor_heap_offset() :
reshade::api::device
get_device() :
reshade::api::device_object
get_effects_state() :
reshade::api::effect_runtime
get_hwnd() :
reshade::api::effect_runtime
,
reshade::api::swapchain
get_immediate_command_list() :
reshade::api::command_queue
get_mouse_cursor_position() :
reshade::api::effect_runtime
get_native() :
reshade::api::api_object
get_pipeline_shader_group_handles() :
reshade::api::device
get_preprocessor_definition() :
reshade::api::effect_runtime
get_preprocessor_definition_for_effect() :
reshade::api::effect_runtime
get_private_data() :
reshade::api::api_object
get_property() :
reshade::api::device
get_query_heap_results() :
reshade::api::device
get_resource_desc() :
reshade::api::device
get_resource_from_view() :
reshade::api::device
get_resource_view_desc() :
reshade::api::device
get_resource_view_gpu_address() :
reshade::api::device
get_screenshot_width_and_height() :
reshade::api::effect_runtime
get_technique_effect_name() :
reshade::api::effect_runtime
get_technique_name() :
reshade::api::effect_runtime
get_technique_state() :
reshade::api::effect_runtime
get_texture_binding() :
reshade::api::effect_runtime
get_texture_variable_effect_name() :
reshade::api::effect_runtime
get_texture_variable_name() :
reshade::api::effect_runtime
get_timestamp_frequency() :
reshade::api::command_queue
get_type() :
reshade::api::command_queue
get_uniform_value_bool() :
reshade::api::effect_runtime
get_uniform_value_float() :
reshade::api::effect_runtime
get_uniform_value_int() :
reshade::api::effect_runtime
get_uniform_value_uint() :
reshade::api::effect_runtime
get_uniform_variable_effect_name() :
reshade::api::effect_runtime
get_uniform_variable_name() :
reshade::api::effect_runtime
get_uniform_variable_type() :
reshade::api::effect_runtime
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